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Mortal Kombat XL

Playstation 4 Version

             Sensational! Spectacular? “Oh my God, I can’t believe he just did that!!!” Pick your word or phrase, Mortal Kombat mastermind Ed Boon and Netherrealm Studios deliver one of the most action packed titles in the history of the series spanning well over two decades. The tenth official installment in this EPIC franchise has so much going for it that I don’t even know where to begin. Everywhere from the diverse selection of gameplay modes, to the surprisingly deep combat system and one of BEST story mode representations in franchise history… Mortal Kombat X delivers its shots like a young Anderson Silva, with nearly every one of its precision punches landing with devastating effectiveness. That said; not every gaming franchise has a 20 year history of making solid products, nor do some of them know how to bounce back from previous failures. Every indication of where this long running series has been, and where it is now, only serves to demonstrate that Mortal Kombat has aged like a fine wine: getting better and better with its age.

             Capitalizing on the single player formula introduced in Mortal Kombat versus DC Universe: the 8th official installment in the series, Mortal Kombat XL is a retelling of the original Mortal Kombat 4. Directly following the events of 2011’s smash hit Mortal Kombat 9, MKXL tells the story of a disgraced former Elder God known as Shinnok having escaped from years of confinement in the Nether Realm at the hands of Thunder God: Lord Raiden. The story immediately reveals that the events of Mortal Kombat 9 were manipulated by Shinnok in an effort to aid his escape, which ultimately turned out to be a success.

            Mortal Kombat XL tells the story of an interdimensional conflict between Earth Realm, Out World and the Nether Realm involving leaders and serious contenders from each of these three locations. In perhaps the most unique and well-orchestrated alliance in Mortal Kombat history, General Sonya Blade and Johnny Cage form a military squadron of all new Mortal Kombat characters from the Special Forces, Shirai Ryu and Shaolin Temple introducing some of the best characters in MK history, easily rivaling characters like Kung Lao or Kabal during their respective Mortal Kombat debuts.

            With the four man Special Forces team included, Mortal Kombat XL arguably introduces the best new Mortal Kombat characters compared with previous series entries. Takeda, Jacqui Briggs, Kung Jin and Cassie Cage: the game’s leading heroes, are all descendants of well-known Mortal Kombat legends. Each new character is brilliantly designed in spectacular levels of detail, complete with excellent character design and voice acting. It is unparalleled in modern fighting games to have such an intricate story mode complimenting high levels of in-game action, but series creator Ed Boon and Nether Realm Studios have a tendency to redefine genres.

             The story mode of Mortal Kombat XL isn’t as epic as Mortal Kombat 9’s, but it certainly comes close. The environments are so immersive throughout the story that it’s almost unusual to see the game make a shift back into the one on one fighting. Although the MKXL story has its weak points, it also has some of the most spectacular sequences in Mortal Kombat history such as the closure of Sub Zero and Scorpion’s feud spanning 20 plus years of franchise history. Not only does the MKXL Sub Zero chapter feature one of the most epic confrontations in the game, Sub Zero himself (arguably) has the best character representation in franchise history. But as good as Mortal Kombat XL’s story is, it’s ending is equally as weak, particularly when compared to Mortal Kombat 9’s epic final confrontation against series antagonist Shao Kahn.

            Complimenting Mortal Kombat XL’s genre defining story mode is even more spectacular one on one fighting. Each character now has three different variations to use in combat, with each of the variations having their own perks and/or special moves. For example, Sub Zero’s three variations are Unbreakable, Cryomancer and Grandmaster: the latter of which is designed for a defensive playstyle, whereas Cryomancer has a focus on being offensive. Even though it’s in the minority, some of the variations come across as far less useful than they might have been designed for. Nonetheless, this new system has been successful in its effort to provide players with more diversity and combat depth.

            Although Injustice: Gods Among Us was, essentially, a brief vacation from the Mortal Kombat saga for Nether Realm Studios, it is still the developmental predecessor to Mortal Kombat XL. With that said, similar gameplay mechanics from Injustice directly carry over to MKXL. One of these key features is the use of interactables throughout each levels environment, whether it be to escape an area or to inflict damage onto your opponent. Unlike the seriously devastating interactables throughout Injustice, players are now able to block offensive interactables, and these environmental tools are far less of a factor (and threat) than they were throughout Injustice. With level selection functioning as a type of meta-game with Injustice, I view the reduction of environmental hazards in MKXL as both good and bad. Indeed, the hand to hand combat is now more focused with MKXL, but the added threat of an environmental hazard was always an interesting dimension to the standard combat of Injustice. With the reduction in power for MKXL interactables, level selection is now more meaningless than it was in its predecessor. Overall, however, the offline combat and gameplay of Mortal Kombat XL is some of the best in franchise history, as well as in the fighting game genre itself.

            Whether it be dozens of offline single player game modes or online competition, Mortal Kombat XL has something to offer both casual and hardcore players alike. With the all new “Faction Wars”, players can take on rival factions and see who can collect the most points. Although the variation in gameplay is there, the online play for Mortal Kombat XL is as questionable as it was with both of its developmental predecessors, as well as the original MKX version, making for some seriously frustrating online matches. There’s plenty of competitive modes to choose from, but compared to many other titles, Mortal Kombat XL still fails to deliver clean and consistent online play, which is truly unfortunate for the elite online players not able to travel to offline tournaments.

            Entirely worth noting is the fact that NRS developers were aware of the poor online play for the original version of Mortal Kombat X. Many developers may have left the online mode alone, and took their money and ran considering how spectacular this game did in sales, but that’s just not how series creator Ed Boon rolls. What Nether Realm Studios did instead, was completely re-build the online component from the ground up, creating a post MKX launch BETA to test the new version of online competition. Despite this awesome effort of completely re-mapping the online play, however, the updated version of Mortal Kombat X online still has its fair share of issues.

            The new characters, balancing updates, and stage fatalities for MKXL are as great as ever, but many players were equally as excited for the new online play. After several matches of testing, I can say that the online component has improved over the earlier version of MKX, but it’s far from perfect. With that said, the revamped online is as unsatisfying as the previous version of MKX, despite the fact that I can land sensitive combos with a better degree of consistency.

            No Mortal Kombat would be complete without finishing moves, and Mortal Kombat XL has the most diverse selection of finishing moves since Mortal Kombat 3. Fatalities make their return with each character having two. Additional “Klassic” fatalities can be downloaded, many of which are free, in addition to “Brutalities”, stage Fatalities, and the all new “Faction Kills”. Depending on the faction players choose, they will have five Faction Kills to finish off their opponents, provided they are able to level through the faction system and unlock them. Brutalities, on the other hand, offer players the ability to finish their opponents with both style and skill – with each character having several to choose from. Finishing moves aren’t the only unlockable in Mortal Kombat XL, however, since players also have the opportunity to visit the (returning) “Krypt” to unlock additional character costumes, artwork, and more.

            Despite the weaknesses of Mortal Kombat XL’s story, its underwhelming final confrontation, flawed online play, and uninspiring level design: Nether Realm Studios and series creator Ed Boon have been able to deliver one of the best Mortal Kombat entries in its 20 plus year history. Rivalries that MK fans have been following for decades come to a brilliant close, and the combat system is better than ever. In fact, the Mortal Kombat XL combat system is so diverse that players may need to even break it down to a science to achieve a high level of proficiency. Yet a level of proficiency achieved through countless hours of offline practice and sparring may end up having limited applicability in the online environment, leaving players speculating how much greater Mortal Kombat XL could have been without its few, lingering, fundamental mistakes.

OVERALL RATING

8.4/10

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