JAKE CURNOW PRESENTS
Castlevania II: Simon's Quest
Castlevania: Anniversary Collection Playstation 4 Version
If the original Nintendo version of Castlevania didn't satiate your masochistic appetite for the perpetual loss of lives, questionable in-game physics, and a new game-plus probably designed to make players unintentionally use the restroom while playing, then Castlevania II has returned to slow down the pace of the action with a brilliant new formula and great change of pace.
Taking on the role of legendary hero Simon Belmont for the second time in a row, players need not worry about prequels, retcons, time travel, or space aliens from the planet poptart giving them a "re-envisioning" of the series just yet, since Castlevania II: Simon's Quest is a direct sequel to the original title, improving the franchise in some aspects, while simultaneously remaining the same in others. Simon's primary weapon, the whip, returns yet again and with several possible upgrades that come more or less in the form that Samus Aran gets gets hers throughout the original Metroid titles.
Simon's Quest also gives players the ability to use secondary weapons, some of which players can spam as freely as they'd like with no consequences whatsoever, and others in which the player has to spend hearts in order to use said weapon. In-game physics seem very familiar to the original Castlevania entry, although Simon's Quest has a day and night cycle rotating approximately every 3 minutes, where in-game properties change. In the daylight arena, for example, Simon is able to mingle among the average folk in town by chatting, getting healed at a Church, or purchasing items with hearts used as Simon's money. Along with the darkness comes tougher enemies, and of course, more terrifying music.
Specifically on the subject of music, Castlevania II actually has a decent musical score, with the exception of the musical score that is played in Castlevania II's dungeons (referred to as "Mansions" in this title); and not to mention the fact that the majority of Castlevania II's "Mansions" all have the same un-inspirational soundtrack.
Castlevania II is seriously not Super Mario Brothers, and is far off from a platforming masterpiece. That said: platforming still feels a little clunky, but is certainly an approvement over the original games title. Other technical anomalies, such as Simon's lack of ability to smoothly throw a Holy Water while walking on a staircase, could have certainly been tightened up, along with the ability to jump onto a staircase at the midway point which doesn't exist in the franchise until Super Castlevania IV.
The second mainstream entry of the series doesn't involve overly complex gameplay mechanics, or an overly complex storyline. Dracula, the creature that Simon beat in the first game, basically just got salty over the loss and wants a simple best of three with the whip slinger, therefore Simon must collect all five parts of Dracula's corpse and meet his BFF at the ultimate end game dungeon, not surprisingly called "Castlevania", for the epic final boss fight which even a Kindergartener could defeat in less than fifteen seconds. Along the way to meeting Simon's BFF at the final showdown, however, is a smoothly paced, open world, action RPG that is fun to explore and pick fights with some of the local flora and fauna. It's just as interesting to play one of the original Castlevania title's that laid the groundwork for such an epic and impressive franchise that would continue on decades into the future.
Final Review
7.4/10