JAKE CURNOW PRESENTS
Grow Home
Playstation 4 Version
To suggest that a video game like "Grow Home" grows on you might be a pun not even worth chuckling at, but that's exactly what this title does. From the inception of the game, players find themselves at the literal bottom of their journey with a simple goal: climb their way back to the mother ship hovering just on the brink of outer space.
Moments after gaining control of Grow Home's main character, a goofy walking robot only known as B.U.D., players will immediately recognize the lack of gameplay interactivity and loose controls. Unlike the highly rated three dimensional Mario games, however, Grow Home isn't a game focused on precision jumping and expert space control when under pressure. Grow Home, being the linear game that it is, simply requires players to repeatedly locate different access points on the map that give B.U.D. the ability to traverse closer towards his mother ship.
On approach to his ultimate destiny, B.U.D. doesn't have very many options... In addition to focusing on the core objective of the game, B.U.D. is able to extract crystalline power sources (to enhance his abilities), and process some of the areas organic elements for analysis, the latter of which offers further information about the substance through the in game "data bank", accessible in the games start menu. Analyzing local wild life and substances is about as boring as one could possibly imagine, with the player simply needing to pick up, pull, and then place the object in a nearby teleporter. After performing this action, players can get more information about the substance, which, as I've already suggested, isn't exactly that exciting.
The true excitement of Grow Home is found in the absolute simplicity of climbing, which is where the loose controls (mentioned earlier) come into play. As players climb their way to space, with their starting point remaining barely visible, a strong sense of how high up on the map B.U.D. is will likely kick in. Amplifying that queasy miles high off the ground feeling is the slippery sense of control while walking among the platforms and different plant-based access points. The fact that Grow Home is a game easily conquerable in a single sitting of just a few hours amplifies a players awareness of their positional height even further, making for some chilling, yet thoughtfully planned out moments.
Grow Home is relatively simple from a mechanical standpoint... Players can jump, climb, pick up objects, and grow plants. The entire basis of the single player campaign is to locate a series of monumental plants throughout the environment and grow additional limbs from that plant towards the overall objective... But watch out! As soon as players locate and activate these limbs, they are given full control over where they grow to, leaving room for error. The obvious direction players are looking to go when traveling to space is a generalized upward direction, but unlocking different limbs will sometimes require a player to travel in a sideways or downward direction to connect with a series of green glowing access points.
Getting up close and personal with the robotic star of Grow Home can be a little claustrophobic and uncomfortable with the games default setting for the camera, which is why the camera has an optional secondary mode. Available with the simple click of the R3 button, the lush, tropical scenery of Grow Home's vertical extending environment can be viewed in all it's glory, but this secondary camera angle isn't just for cosmetics. As B.U.D. makes his way into space, locating each of the plants necessary for campaign completion becomes more challenging as it is risky... Challenging in the sense that access points can be hidden or obscured from view, and risky because players are required to jump, climb, or fly to them, with one wrong move potentially sending them back down to the bottom of the map to meet their doom. Indeed, making the wrong move during the climb comes with it's risks, but players are able to unlock a series of teleporters throughout the map with part of their functioning acting as a respawn point after death.
So the thrill of Grow Home is ultimately in the climb itself, and with little additional excitement besides upgrading B.U.D.s suit, the climb is what the majority of players will find themselves concentrating on the most... Yet the thrill of the climb becomes an increasingly exciting endeavor as the inevitable journey towards outer space becomes ever closer. With that said, a bigger and better sequel to Grow Home's lacking start up and limited gameplay options doesn't sound like a terrible idea...
Overall Rating
7/10